Figure Drawing Workshop – Glenn Vilppu March 19, 2009Posted by Lee Cherry in 1.
Tags: art+design, collaboration, lecture, tutorial, workshop, workshops
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The College of Design’s Art + Design department welcomes master teacher Glenn Vilppu for a very special set of figure drawing workshops.
Glenn Vilppu is one of the premier figure drawing instructors to the hollywood animation studios. He teaches figure drawing at the American Animation Institute, the Masters program of the UCLA Animation Department, Walt Disney Feature Animation, Warner Brothers Feature Animation, Ryhthm & Hues Studios, as well as Disney TV studios in Japan, Canada, and the Philippines. Vilppu has also worked in the Animation industry for 18 years as a layout, storyboard and presentation artist. His drawing manual and videos are being used worldwide as course materials for animation students.
Glenn Vilppu has an unbelievable technique that will teach you how to understand the construction of the human figure so that you can create any pose from any angle from just your imagination.
“Analyze the model, don’t copy the model.” – Glenn Vilppu
Come learn the art of conveying gesture, understanding the difference between drawing for animation and illustration, and improving your overall drawing skills with Glenn’s method for breaking down each step into smaller steps, making the impossible – possible.
Don’t miss your opportunity to get better, by learning from a master.
SCHEDULE OF WORKSHOPS:
Friday, March 20, 2009
9:30 am – 12:30 pm in Leazar – Room 310
1:30 pm – 4:30 pm in Leazar – Room 312
Saturday, March 21, 2009
10 am – 1 pm in Brooks Hall – Belk Rotunda
2 pm – 5 pm in Brooks Hall – Belk Rotunda
For questions, please email Elena Page at firstname.lastname@example.org
These are participatory workshops. All attending participants should bring supplies for drawing the human form. Bring materials that you are comfortable working with, whether it is a clipboard with paper and a pen, a sketchbook and pencils, or your laptop and a pressure sensitive tablet.
IBM-NCSU PATHFINDER MENTORING PROGRAM March 16, 2009Posted by Lee Cherry in 1.
Tags: business, graphic design, industrial design, lecture, new media, user experience, workshops
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Friday, March 27th, 2009 – 2:00PM to 3:30PM
IBM RTP Campus, Building 201
Get an email invitation to this open-house event where you will hear about design projects from several IBM Designers in various fields such as Client Experience, User Experience and Industrial Design. These designers will walk you through projects where they have created new technologies, processes, products and experiences. Time for Q&A, along with the opportunity to view design models will follow the tour.
Questions: Linda Brown, email@example.com
INTERCOM (2nd Annual) March 12, 2009Posted by Lee Cherry in 1.
Tags: collaboration, lecture, workshop
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INTERCOM (2nd Annual)
This event is hosted by the College S.R.E.E. Committee.
artspace summer internships March 5, 2009Posted by Lee Cherry in 1.
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Hardworking, motivated college students are encouraged to apply for a paid summer internship at Artspace.
This Internship is designed to help Visual Art, Art Education Majors or Art Administration Majors or MFA candidates develop skills in Education Programming and Management. Interns are expected to work Monday through Friday from 11:30-5:30, Tuesday, June 9th through August 15.
For more information, please contact Lia Newman at (919) 821-2787 or firstname.lastname@example.org. Applications are due Thursday, March 13!
Job Opportunity: Graphic/Multimedia Designer March 5, 2009Posted by Lee Cherry in 1.
Tags: animation, employment, graphic design, new media, visualization
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Progressive, fun Fayetteville, NC company looking for accomplished multimedia graphic designer.
Work with a small team on national accounts. Must be self-motivated, ambitious and execution oriented. Successful candidate must know Flash, Photoshop, Dreamweaver, Illustrator.
Knowledge of css, php and action script 3 is a plus. Must have examples of work and/or portfolio. This is not a job for a beginning designer or a pansy artist. Possibility of contractor position, but full-time is preferred. Professional, serious inquiries only.
President Immersion Media
Job Opportunity: Public Art Coordinator February 26, 2009Posted by Lee Cherry in 1.
Tags: business, employment
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The Raleigh Arts Commission is seeking a Public Art Coordinator, 32 hours/week, temporary one year contract. Coordinate development of public art for the City as part of a new percent for art program.
Develop strategic plan, timeline and budget and manage project implementation from selection and commissions through installation. BA/BFA (concentration in visual arts/art history, or related fields); graduate degree in arts and/or related business field preferred. Professional level experience required.
Salary: ~$50,000 range.
Deadline to apply: March 23.
Complete job description/application details at www.raleighnc.gov/arts.
Design Expo (DXR) Expands to Charlotte in 2009 February 20, 2009Posted by Lee Cherry in 1.
Tags: animation, architecture, art+design, collaboration, graphic design, industrial design, innovation, lecture, new media, workshops
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After two extremely successful years, Design Expo Raleigh will expand to a second location (Charlotte, NC) in 2009 and will simply be known as Design Expo or DXR.
The theme for DXR’09 is “Designing Change.”
The purpose of DXR ’09 is to present great design to the public and to give designers, both professionals and students, a forum to display and discuss their work. A unique showcase of applied arts coming together as a whole, Design Expo promotes broader awareness of many different design disciplines and creates an opportunity for local designers to network with each other, students, and the public. Among the diverse applied arts to be represented at DXR ’09 are Animation, Architecture, Graphic Design, Industrial Design, Interior Design, Landscape Architecture, and Textile/Fashion Design.
The schedule for this year’s event will be:
DXR’09 depends on innovators like you to make it a success. Come be a part of this great celebration and show what you have created!
Brainstorming vs Brainwriting February 12, 2009Posted by Lee Cherry in 1.
Tags: collaboration, creativity, innovation, research, visualization
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Recently BNET1 laid out the case against brainstorming and plenty of readers chimed in to complain about how ineffective the technique is for generating quality new ideas (and a couple also leaped to its defense). Those who aren’t fans get some support today on the British Psychological Society’s blog, which reports, “research shows that people actually come up with more ideas working on their own than they do brainstorming together.” But if brainstorming is ineffective, what actually works? How about Brain
Briefly, it involves four group members writing ideas on slips of paper in silence. Group members pass the slips of paper between each other, reading others’ ideas and inserting their own. Ink color indicates who owns which ideas and when a paper slip has four ideas on it, it is placed in the center of the table for all to see. This is repeated up to 25 times. The second stage involves group members withdrawing to the corners of the room and recalling as many of the ideas generated so far as possible – the rationale being that this encourages attention to the ideas generated. The final stage involves group members working alone for 15 minutes in an attempt to generate yet more ideas.
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(Image of human brain by Gaetan Lee, CC 2.0)
Podcasting Resources January 9, 2009Posted by Lee Cherry in 1.
Tags: experiment, new media, podcast, tutorial, universal design, video
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A lengthy overview and resources available for creating and setting up a Podcast; which is a bit or trial-and-error as well as a subtle artistic endeavor. This is a running document for students taking Universal by Design (iTunes Link) through The Center for Universal Design at NC State University, College of Design.
Audio and Video Capture
Get good audio.
- Garbage in = Garbage out… Cleaning up scratchy, muffled, inaudible audio is next to impossible.
- Use an external microphone if you can (even better, wireless lavaliere)
Otherwise — make sure the camera is close to the subject speaking.
- Pay close attention to background noise that may interfere with dialogue.
- Bring a pair of headphones so you can sample the incoming audio signal from the camera microphone output
- Shoot in standard definition when possible
– Although some video services are accepting HD footage the majority of what you will be producing will be just as visually compelling online
- Sometimes smaller is better (camera size)
- Tape is cheap. Time and opportunity are not.
– If you’re using SD or Hard Drive based cameras be sure to allocate tape sessions appropriately so you don’t run out of drive space during a shoot
- Tape provides an instant archive – swap, label, shoot, repeat.
- Don’t store projects on IT lab machines.
– Purchase a good external Firewire or USB2.0 hard drive, 500GB minimum
- Use a tripod to avoid the Blair Witch/Cloverfield look
– unless you are going for that sort of visual style
- Pretend that the zoom lens was never invented
– you can get better footage if you cover a wide shot and then a close up without awkward zooming
- Shoot cover footage (ambient)
- Trust your eyes over auto-focus.
- Pay attention to lighting (color, amount)
– check your camera settings for indoor vs outdoor lighting settings it can make a big difference to skin tone and environmental colors
- Don’t point directly at a light source.
The Pumpkin King Scholarship October 21, 2008Posted by Lee Cherry in 1.
Tags: animation, art+design, contest, industrial design, innovation
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Deadline: Friday October 24, 2008
An award of a $2,500 Scholarship is available to any Art +Design or Industrial Design major who possess Outstanding Abilities in Drawing and/or Building. The recipient must have a strong academic record and professional promise. You must have a B average or higher. This scholarship is open to both undergraduate and graduate students of NC State University, College of Design.
* A paragraph about you and your interests in design. (limit one page in length)
* A well organized, considered portfolio of work that demonstrates your strength in drawing and/or building
* Both statement and portfolio should be presented on disk in a universal digital format ready to launch
* Disks should be delivered to either the Department of Art +Design or Industrial Design by 5pm October 24, 2008
Finalists will be determined by the Chairs of Art + Design and Industrial Design.
The final recipient will be determined by The Pumpkin King.