Design Expo (DXR) Expands to Charlotte in 2009 February 20, 2009
Posted by Lee Cherry in 1.Tags: animation, architecture, art+design, collaboration, graphic design, industrial design, innovation, lecture, new media, workshops
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After two extremely successful years, Design Expo Raleigh will expand to a second location (Charlotte, NC) in 2009 and will simply be known as Design Expo or DXR.
The theme for DXR’09 is “Designing Change.”
The purpose of DXR ’09 is to present great design to the public and to give designers, both professionals and students, a forum to display and discuss their work. A unique showcase of applied arts coming together as a whole, Design Expo promotes broader awareness of many different design disciplines and creates an opportunity for local designers to network with each other, students, and the public. Among the diverse applied arts to be represented at DXR ’09 are Animation, Architecture, Graphic Design, Industrial Design, Interior Design, Landscape Architecture, and Textile/Fashion Design.
The schedule for this year’s event will be:
Raleigh: May 1-9 at Flanders Art Gallery
Charlotte: August 20-22 at the Mint Museum of Craft and Design
DXR’09 depends on innovators like you to make it a success. Come be a part of this great celebration and show what you have created!
Click Here to learn more about this event and how to get involved.
Design Intercom February 19, 2008
Posted by Lee Cherry in Uncategorized.Tags: animation, architecture, art+design, collaboration, graphic design, industrial design, information design, innovation, new media, research, workshops
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INTERCOM
design+research+exchange
Hosted by the SREE committee
intercom + design research exchange January 17, 2008
Posted by Lee Cherry in Uncategorized.Tags: animation, architecture, art+design, collaboration, experiment, fellowship, graphic design, industrial design, information design, innovation, lecture, new media, research, visualization, workshops
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Submit a 250 word summary using the attached Word file “intercom_submission.doc.”
7 minute presentation on any research agenda: funded/unfunded, big ideas/inklings. All proposals from faculty will be accommodated. Graduate+PhD Students are welcome to attend this event.
Direct inquiries and summaries to Vita Plume, vita_plume@ncsu.edu.
General & Technical info: Lee Cherry 513-1259 or lee_cherry@ncsu.edu.
INTERCOM: February 25, 5:30 p.m. SAVE THE DATE
Hosted by the SREE Committee.
Designers + Engineers Team Up December 16, 2007
Posted by Lee Cherry in Uncategorized.Tags: animation, architecture, art+design, collaboration, exhibit design, experiment, innovation, mechatronics, new media, sculpture
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Designers + Engineers Team Up to Create High-Tech Art
Take 11 designers and four engineers, throw in some sensors and a whole lot of creativity, and what do you get? Campus art that moves, talks and lights up — all at a visitor’s command.
Students in design and electrical and computer engineering at North Carolina State University teamed up this fall to create three interactive art installations for one of the university’s newest buildings. The artwork will be unveiled at 4:30 p.m. Monday in the west atrium of Engineering Building II on the university’s Centennial Campus.
+ Follow-up Story available at Engineering News.
+ Some great photos of the design and installation progress is available here at ncsudesign.org
One installation, dubbed “Mr. Sound,” is an experimental theater that lets the audience play an active role. Sensors connected to floor panels and poles detect when visitors are touching them, triggering individual sound tracks created by the students. The result is a chorus of sounds that can be manipulated by the visitor.
Another piece is a series of umbrella-like fans lining a staircase. Sensors detect when visitors begin climbing the stairs, telling the fans to begin spinning as the visitors approach them. Students named it “Scyphozoa (skih-foh-ZOH-ay) volubilis.”
The third installation senses when visitors come in one part of the building, prompting wood panels on an adjacent wall to open and close depending on how many people have entered the space. The panels display a blue light. The artwork is called “Wax and Wane.” (more…)
levelHead: augmented reality game November 6, 2007
Posted by Lee Cherry in Uncategorized.Tags: animation, architecture, art+design, experiment, games, innovation, new media, video
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New Zealand digital artist Julian Oliver is working on a cool game that blends the electronic universe with the real world. His work-in-progress game called levelHead uses a series of cubes placed on a table top. Digital cameras and custom software sense the movements of the cubes and superimpose digital images of a tiny little 3-dimensional gameplay universe.
As you tilt each cube, the player climbs through the environment, moving in concert with the angles of the physical cube. The objective of the game is to move the cubes to help guide the digital player to the exit of each cube’s virtual environment. Some of the doorways lead to another cube, while other are dead ends that make you start all over. The whole interaction looks like a Michel Gondry video or Cube World Digital Stick People on steroids.
Oliver developed the game to run under Debian or Ubuntu Linux, and plans on releasing it as an open source project soon.
[ via Technabob.com ]
Mechatronic Symphony August 21, 2007
Posted by Lee Cherry in Uncategorized.Tags: animation, architecture, exhibit design, experiment, industrial design, innovation, MakingThings, mechatronics, new media
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Mechatronic Symphony
September 7 through September 29, 2007
NC State University College of Design’s Art+Design Professor, Dana Raymond, and artist/developer Robert Bailis will be featured in a public exhibition at Lump Gallery/Projects from September 7 through September 29.
Opening reception:
First Friday, September 7 , 7pm – 11pm
Gallery Hours are Saturday 12noon to 5pm or by appointment at (919) 821-9999.Lump Gallery/Projects is at:
505 S. Blount Street
Raleigh, NC 27601
Update 9/12/07: Footage from the event. Via New Raleigh:
Second Life: Visualizing Design Concepts in a Virtual Environment June 18, 2007
Posted by Lee Cherry in Uncategorized.Tags: animation, architecture, business, experiment, innovation, Second Life, workshops
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Time and PlaceDate:
Tuesday, June 19, 2007
Location:
NCSU Libraries Learning Commons Presentation Room
Time: 11:00am – 12:00pm
Email: orion_pozo@ncsu.edu
Contact InfoPhone: 919.515.7557
Orion Pozo(Peace Furst) will attend and stream the Second Life event “Visualizing Design Concepts in a Virtual Environment” Moderated by Keystone Bouchard, Clear InkMembers of the Architects in SL http://archsl.wordpress.com/ group will demonstrate the methodology required to effectively replicate real life design concepts in Second Life.
They will review the advantages and challenges of this process, and will provide tools; tips and tricks to help architects who are new to Second Life understand this process, in order to be able to recreate their own designs. The event will be shown live at the Design MuseumLondon as part of RIBA Architecture Week .
LE CENTRE DE RESSOURCES ART SENSITIF January 15, 2007
Posted by Lee Cherry in Uncategorized.Tags: actionscript, animation, architecture, exhibit design, information design, innovation, MakingThings, new media, user experience
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The Resource Center for Sensitive Art, sensitive here refers to your senses and to interactive sensors as in light sensor. It’s a project realised by Jean-Noel Montagne who wanted to build a place where one can learn and understand the role of sensors, real-time and interactivity in media art. Jean Noel is giving us the resources to achieve this goal thanks to the help of “Mains d’Oeuvres” who is hosting the project.
Say you want to make an new media art installation that works in real time or a piece of interactive dance and you want to know which kind of sensors are right for you and how you can use the output signal to achieve what you need. You can just go there and try the many sensors found on the walls, find one you like and then choose how its signal will be treated and finally test it on a particular action (light, video, mechanical actions, spatial sound…) and you can switch the sensors, signal treatments and actions as much as you want until you get the desired effect.
[ Via Public-access.org ]