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NCMA: ART, NATURE, LIGHT AND SOUND April 22, 2010

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Fresh Look: Evolving Art & Design in NC
NCMA: Museum on the Move

http://www.ncartmuseum.org/interim/events.php

Saturday, April 24th, 11 AM–5 PM
Sunday, April 25th, 11 AM–2:45 PM

ART, NATURE, LIGHT AND SOUND
NCSU COLLEGE OF DESIGN,
ADVANCED MEDIA LAB

go.ncsu.edu/advancedmedialab

Projected computer animations are among the first works of art visitors experience in East Building. Collaborating designers, Lee Cherry and Donnie Wrights, with Associate Professor, Pat FitzGerald from the Advanced Media Lab at the North Carolina State University, College of Design created and developed several  different light and sound installations for the NCMA opening.

Above the staircase, the animation series ‘Wheels of Fortune’ displays nature imagery in parallax patterns, alongside synchronous sounds. Farther inside, visitors’ movements trigger light and sound projections onto gallery walls through an invisible interface all the while gazing at a cascading wall of images, typography and poetry in motion. In addition to the interactive events, short film animations created and produced by undergraduate students from the Art & Design program at the NCSU College of Design will be showcased in the exhibit space along the lower entrance level.

Zoom Raleigh @ Fayetteville Street November 12, 2009

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zoomRaleigh_logoZoom Raleigh is a rich interactive interface that has been installed in the window of the Urban Design Center right on Fayetteville Street.  Further refining and developing 3D interfaces for exploring urban spaces. This project is the culmination of that work along with the refinement of large touch-screen interfaces.

Zoom Raleigh is co-sponsored by the Raleigh City Museum, City of Raleigh Planning Department, American Image Graphics, and Empire Properties.

Zoom Raleigh has incorporated multi-media montages, archival materials, historic photos, and interviews with Raleigh leaders like Greg Hatem.  The result is a massive interactive screen that sits behind glass that entices passers-by to reach out and play with the interface.  Part art, and part technical feat, the work both educates the public and reinforces the technology culture of Raleigh.

Zoom Raleigh as a 3D interactive digital installation allows viewers to interact with digital media related to the history of hte arts, architecture and culture of Raleigh, NC. Featuring an interactive 3D visualization of downtown Raleigh, viewers can manipulate the digital model by rotating the city itself, selecting buildings of interest and interacting with narrated slideshows of historical photographs and text specific to selected sites.

Exploiting experimental touch and hand gesture recognition technology developed by students and staff a the Advanced Media Lab at NC State University, College of Design, this system utilizes camera recognition, back screen projection and large-scale store-front windows as display screens.  Zoom Raleigh represents a new generation in inexpensive human/computer interaction platforms that can be operated in interior/exterior urban environements.

The installation will be available from October 23 through December 31, 2009.
Location: Fayetteville Street and Hargett Street, Raleigh, NC


filmSpark Call for Entries! July 22, 2009

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Is now open!
filmSpark is hosting three short film screenings for SparkCon 2009:

1. Freaks, Geeks, and Weirdos – Interpretation of what this means is left to you.
2. Animate! – Innovative Animation Shorts.
3. Make Me Laugh. I Dare You. – Comedic Shorts

Deadline is AUGUST 14, 2009 AT 5PM.

Please see here for more details and the entry form. For any questions, please email film@sparkcon.com.
Looking forward to your submissions!

Innovation in a Down Economy July 15, 2009

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A great panel interview with guests:

Monty Montague – Co-founder and Design Principal, BOLT Group
Paul Wetenhall – President, Ben Craig Center Business Incubator, UNC Charlotte
Barbara Spradling – Director, Innovation Institute, McColl Center for Visual Art

The concept of using innovation in business has gained popularity in this difficult economy. Companies are working to “gain a competitive edge” by being more creative and innovative about the products and services they provide.

A few comments on the  balance of risk, not too much on accepting the possibility or  consequences of failure. They talk a little about the willingness of people/organization to accept change or be comfortable with new innovation/innovative thought – it’s more then just difficult. Good overview of some different strategies at approaching innovation or introducing it to newcomers.

It’s unfortunate to see businesses now “finding” out that design practice is something that can be introduced throughout the process and not just “lipstick on a pig” or to be ascertained only at the tail-end of the process. With the change in climate and the economic pressure it is a good time as any for design to be brought into the forefront to help change what has been longstanding ideology and practice. It’s not a silver bullet for all the problems but it can be a good way to get people and organizations out of their comfort zone and be more forward thinking about their product or industry as well as their customers.

I had a great chuckle when there was this awkward momentary pause as the panel was asked whether it was easier to “teach” an artist/designer about business or a business person about design… coming from both I knew exactly what was mulling in their head.

Listen in…

[ Via Charlotte Blogs ]

5D [Five Dimensions] April 3, 2009

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5 Designers

Designer Profiles + Open Dialogue

Design is everywhere: in your classroom, in your transit from home to school, at the club, at the movies, at the park, in your kitchen, and even on your body. Whether you realize it or not, you are constantly in dialogue with design. You can be literally so at the April 7 Open Dialogue between you and the people on the other end of design.

As our society continually faces new challenges within racial and cultural realms, it is especially necessary and beneficial to have designers who are driven by cultural perspectives and awareness, and who are fluent in the languages (literally and figuratively) of those cultures.

Thus, AADSA is welcoming five (5) local African American designers to discuss their roles and experiences as African American designers, and their design perspectives as they relate to culture.

After each designer provides his/her “profile,” the audience (you) will have the opportunity to converse with and ask questions of the panelists about various aspects of design.

:::::::::::::::::

FEATURED DESIGNERS
+ McArthur Freeman | Associate Professor of NCSU Art + Design Program
+ Tobias Rose | Principal + Creative Director, KompleksCreative, Inc.
+ Zena Howard | Senior Associate, The Freelon Group
+ DeMarcus Williams | Owner + Art Director, FreshDezigns, LLC
+ Sharvin Whitted | Interactive Art Director, Howard Merrell + Partners

Date:     Tuesday, April 7, 2009
Time:     6:30pm – 8:30pm
Location:  Belk Rotunda, circular room on 3rd floor of Brooks Hall
Street:     Pullen Road
City/Town:      Raleigh, NC

[ view map ]

Figure Drawing Workshop – Glenn Vilppu March 19, 2009

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The College of Design’s Art + Design department welcomes master teacher Glenn Vilppu for a very special set of figure drawing workshops.

Glenn Vilppu

Glenn Vilppu is one of the premier figure drawing instructors to the hollywood animation studios. He teaches figure drawing at the American Animation Institute, the Masters program of the UCLA Animation Department, Walt Disney Feature Animation, Warner Brothers Feature Animation, Ryhthm & Hues Studios, as well as Disney TV studios in Japan, Canada, and the Philippines. Vilppu has also worked in the Animation industry for 18 years as a layout, storyboard and presentation artist. His drawing manual and videos are being used worldwide as course materials for animation students.

Glenn Vilppu has an unbelievable technique that will teach you how to understand the construction of the human figure so that you can create any pose from any angle from just your imagination.

“Analyze the model, don’t copy the model.” – Glenn Vilppu
Come learn the art of conveying gesture, understanding the difference between drawing for animation and illustration, and improving your overall drawing skills with Glenn’s method for breaking down each step into smaller steps, making the impossible – possible.

Don’t miss your opportunity to get better, by learning from a master.

SCHEDULE OF WORKSHOPS:
Friday, March 20, 2009
——————————–
9:30 am – 12:30 pm in Leazar – Room 310
1:30 pm – 4:30 pm in Leazar – Room 312

Saturday, March 21, 2009
——————————–

10 am – 1 pm in Brooks Hall – Belk Rotunda
2 pm – 5 pm in Brooks Hall – Belk Rotunda

For questions, please email Elena Page at elena.e.page@gmail.com

These are participatory workshops. All attending participants should bring supplies for drawing the human form. Bring materials that you are comfortable working with, whether it is a clipboard with paper and a pen, a sketchbook and pencils, or your laptop and a pressure sensitive tablet.

http://www.vilppustudio.com/

INTERCOM (2nd Annual) March 12, 2009

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E V E R Y O N E W E L C O M E !
Please plan to attend

INTERCOM (2nd Annual)
design+research+exchange
Monday, March 16 from 5:30 p.m.
Leazar Hall 311+312
NC State University, College of Design.

Each discipline in the College of Design is represented in the second annual Intercom: College of Design Research Exchange. Please join the college community Monday, March 16 from 5:30 p.m. until 8 p.m. in Leazar 311 and 312.  Everyone is welcome. Learn what colleagues, doctoral and master’s candidates are thinking about and making happen.
Presenters List

Design Intercom 2009

This event is hosted by the College S.R.E.E. Committee.

Design Expo (DXR) Expands to Charlotte in 2009 February 20, 2009

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After two extremely successful years, Design Expo Raleigh will expand to a second location (Charlotte, NC) in 2009 and will simply be known as Design Expo or DXR.

The theme for DXR’09 is “Designing Change.”

The purpose of DXR ’09 is to present great design to the public and to give designers, both professionals and students, a forum to display and discuss their work. A unique showcase of applied arts coming together as a whole, Design Expo promotes broader awareness of many different design disciplines and creates an opportunity for local designers to network with each other, students, and the public. Among the diverse applied arts to be represented at DXR ’09 are Animation, Architecture, Graphic Design, Industrial Design, Interior Design, Landscape Architecture, and Textile/Fashion Design.

The schedule for this year’s event will be:

Raleigh: May 1-9 at Flanders Art Gallery
Charlotte: August 20-22 at the Mint Museum of Craft and Design

DXR’09 depends on innovators like you to make it a success. Come be a part of this great celebration and show what you have created!

Click Here to learn more about this event and how to get involved.

www.dxraleigh.com

Brainstorming vs Brainwriting February 12, 2009

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Recently BNET1 laid out the case against brainstorming and plenty of readers chimed in to complain about how ineffective the technique is for generating quality new ideas (and a couple also leaped to its defense). Those who aren’t fans get some support today on the British Psychological Society’s blog, which reports, “research shows that people actually come up with more ideas working on their own than they do brainstorming together.” But if brainstorming is ineffective, what actually works? How about Brain

Writing::

Briefly, it involves four group members writing ideas on slips of paper in silence. Group members pass the slips of paper between each other, reading others’ ideas and inserting their own. Ink color indicates who owns which ideas and when a paper slip has four ideas on it, it is placed in the center of the table for all to see. This is repeated up to 25 times. The second stage involves group members withdrawing to the corners of the room and recalling as many of the ideas generated so far as possible – the rationale being that this encourages attention to the ideas generated. The final stage involves group members working alone for 15 minutes in an attempt to generate yet more ideas.

[ more ]

(Image of human brain by Gaetan Lee, CC 2.0)

NCSU Human Factors + Ergonomics Presentations March 21, 2008

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HFESFaculty from the College of Design at NCSU will give a collection of presentations next week at NCSU College of Design. They are interested in sharing their research and design ideas with the HFES community.

Time: Thursday, March 27, 5:30-8:00pm
Location: Kamphoefner Hall, College of Design complex, Burns Auditorium, NCSU

Professor Haig Khachatoorian will moderate this event. Presentations will begin at 6pm and will include the following:

  • Bryan Laffitte / Associate Professor &   ID (Industrial Design) Dept. Head – “Visualization as a Tool for Collaborative  Innovation”   
  • Percy Hooper / Associate Professor & Director  of  I D Graduate Programs – “Invention, Innovation & Design : Transforming Propositions to  Products”  
  • Bong-IL Jin / Associate Professor  – “The World Traffic Safety Design Competitions”  
  • Dr. Sharon Joines / Assistant Professor  – “Ergonomic Interventions for  Ultrasound Technicians”
  • Tim Buie / Assistant Professor – “Game Design :  Designing the Interaction Experience”

Each presentation will last approximately 20 min. and there will be a question and answer session to follow. More information about HFES Carolina chapter please visit their website – HFESCarolina.com