NCMA: ART, NATURE, LIGHT AND SOUND April 22, 2010Posted by Lee Cherry in 1.
Tags: animation, art+design, collaboration, exhibit design, experiment, music, new media, video, visualization
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Fresh Look: Evolving Art & Design in NC
NCMA: Museum on the Move
Saturday, April 24th, 11 AM–5 PM
Sunday, April 25th, 11 AM–2:45 PM
ART, NATURE, LIGHT AND SOUND
NCSU COLLEGE OF DESIGN,
ADVANCED MEDIA LAB
Projected computer animations are among the first works of art visitors experience in East Building. Collaborating designers, Lee Cherry and Donnie Wrights, with Associate Professor, Pat FitzGerald from the Advanced Media Lab at the North Carolina State University, College of Design created and developed several different light and sound installations for the NCMA opening.
Above the staircase, the animation series ‘Wheels of Fortune’ displays nature imagery in parallax patterns, alongside synchronous sounds. Farther inside, visitors’ movements trigger light and sound projections onto gallery walls through an invisible interface all the while gazing at a cascading wall of images, typography and poetry in motion. In addition to the interactive events, short film animations created and produced by undergraduate students from the Art & Design program at the NCSU College of Design will be showcased in the exhibit space along the lower entrance level.
Zoom Raleigh @ Fayetteville Street November 12, 2009Posted by Lee Cherry in 1.
Tags: animation, art+design, collaboration, exhibit design, experiment, information design, innovation, video, visualization
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Zoom Raleigh is a rich interactive interface that has been installed in the window of the Urban Design Center right on Fayetteville Street. Further refining and developing 3D interfaces for exploring urban spaces. This project is the culmination of that work along with the refinement of large touch-screen interfaces.
Zoom Raleigh has incorporated multi-media montages, archival materials, historic photos, and interviews with Raleigh leaders like Greg Hatem. The result is a massive interactive screen that sits behind glass that entices passers-by to reach out and play with the interface. Part art, and part technical feat, the work both educates the public and reinforces the technology culture of Raleigh.
Zoom Raleigh as a 3D interactive digital installation allows viewers to interact with digital media related to the history of hte arts, architecture and culture of Raleigh, NC. Featuring an interactive 3D visualization of downtown Raleigh, viewers can manipulate the digital model by rotating the city itself, selecting buildings of interest and interacting with narrated slideshows of historical photographs and text specific to selected sites.
Exploiting experimental touch and hand gesture recognition technology developed by students and staff a the Advanced Media Lab at NC State University, College of Design, this system utilizes camera recognition, back screen projection and large-scale store-front windows as display screens. Zoom Raleigh represents a new generation in inexpensive human/computer interaction platforms that can be operated in interior/exterior urban environements.
The installation will be available from October 23 through December 31, 2009.
Location: Fayetteville Street and Hargett Street, Raleigh, NC
filmSpark Call for Entries! July 22, 2009Posted by Lee Cherry in 1.
Tags: animation, art+design, collaboration, experiment, new media, workshops
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Is now open!
filmSpark is hosting three short film screenings for SparkCon 2009:
1. Freaks, Geeks, and Weirdos – Interpretation of what this means is left to you.
2. Animate! – Innovative Animation Shorts.
3. Make Me Laugh. I Dare You. – Comedic Shorts
Deadline is AUGUST 14, 2009 AT 5PM.
Podcasting Resources January 9, 2009Posted by Lee Cherry in 1.
Tags: experiment, new media, podcast, tutorial, universal design, video
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A lengthy overview and resources available for creating and setting up a Podcast; which is a bit or trial-and-error as well as a subtle artistic endeavor. This is a running document for students taking Universal by Design (iTunes Link) through The Center for Universal Design at NC State University, College of Design.
Audio and Video Capture
Get good audio.
- Garbage in = Garbage out… Cleaning up scratchy, muffled, inaudible audio is next to impossible.
- Use an external microphone if you can (even better, wireless lavaliere)
Otherwise — make sure the camera is close to the subject speaking.
- Pay close attention to background noise that may interfere with dialogue.
- Bring a pair of headphones so you can sample the incoming audio signal from the camera microphone output
- Shoot in standard definition when possible
– Although some video services are accepting HD footage the majority of what you will be producing will be just as visually compelling online
- Sometimes smaller is better (camera size)
- Tape is cheap. Time and opportunity are not.
– If you’re using SD or Hard Drive based cameras be sure to allocate tape sessions appropriately so you don’t run out of drive space during a shoot
- Tape provides an instant archive – swap, label, shoot, repeat.
- Don’t store projects on IT lab machines.
– Purchase a good external Firewire or USB2.0 hard drive, 500GB minimum
- Use a tripod to avoid the Blair Witch/Cloverfield look
– unless you are going for that sort of visual style
- Pretend that the zoom lens was never invented
– you can get better footage if you cover a wide shot and then a close up without awkward zooming
- Shoot cover footage (ambient)
- Trust your eyes over auto-focus.
- Pay attention to lighting (color, amount)
– check your camera settings for indoor vs outdoor lighting settings it can make a big difference to skin tone and environmental colors
- Don’t point directly at a light source.
ART, BEATS + LYRICS March 17, 2008Posted by Lee Cherry in Uncategorized.
Tags: animation, art+design, collaboration, exhibit design, experiment, graphic design, industrial design, information design, new media, video
ART, BEATS + LYRICS @ Charlotte
A Multimedia Urban Art Exhibition featuring the industries hottest artists
Art, Beats and Lyrics is a multi-media art exhibition that explores the work of a diverse group of visual artists that have emerged from the hip hop culture throughout the U.S.. AB+L explores 7 themes in Hip Hop and highlights urban art forms expressed through photography, graffiti, paintings fused with DJing, break dancing and live music.
CenterStage @ NoDa
2315 N Davidson St.
DATE: Friday, April 25th
Time: 7p – 11pm
Cost: Free, You must be 21 years of age or older.
The core of the project involves painting, sculpture, photography, video, music and design by more than 20 individuals who range from well know artists to up and coming local talent. AB+L started with an audience of over 400 people and grew to over 4,000 people for a one evening event at the High Museum. The demographic audience for AB+L is the “Urbanite”, between the ages of 21 to 34. AB+L can capture the urban audience by maintaining its roots in the street and promoting the underground experience. AB+L understands the sub-cultures within the underground network and can reach this market effectively and consistently. This platform also gives local urban artists a channel in which to expose their art to a wider audience.
AB+L has five main goals:
1. To give the general public an understanding of the roots and consciousness in the
2. To showcase some of each cities most creative minds.
3. To connect the Hip Hop culture in different communities around the country.
4. To merge main stream, multi-cultural and the underground communities through art.
5. To give brands the opportunity to connect their products to the urban communities
through a non traditional outlet. (more…)
2008 NSF Visualization Challenge March 4, 2008Posted by Lee Cherry in Uncategorized.
Tags: art+design, collaboration, contest, exhibit design, experiment, information design, innovation, visualization
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An arresting visualization will stop us in our tracks. A revealing visualization will show us more the longer we look at it. But a winning visualization will do all of that…and help us learn something new as well. Create a science or engineering visualization that addresses all three of these elements and you could be one of this year’s recipients of the International Science & Engineering Visualization Challenge awards.
Science & Engineering Visualization Challenge.
The 2008 International Science & Engineering Visualization Challenge is co-sponsored by the National Science Foundation (NSF) and the journal Science, published by the American Association for the Advancement of Science (AAAS).
Awards categories include: Photographs/Pictures, Illustrations/Drawings, Informational/Explanatory Graphics, Interactive Media, and Non-Interactive Media.
Winning entries will be published in a special section of the September 26, 2008 issue of the journal Science and Science Online and on NSF’s website. One winning entry will appear on the front cover of Science.
For more information, see: http://www.nsf.gov/news/special_reports/scivis
intercom + design research exchange January 17, 2008Posted by Lee Cherry in Uncategorized.
Tags: animation, architecture, art+design, collaboration, experiment, fellowship, graphic design, industrial design, information design, innovation, lecture, new media, research, visualization, workshops
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Submit a 250 word summary using the attached Word file “intercom_submission.doc.”
7 minute presentation on any research agenda: funded/unfunded, big ideas/inklings. All proposals from faculty will be accommodated. Graduate+PhD Students are welcome to attend this event.
INTERCOM: February 25, 5:30 p.m. SAVE THE DATE
Hosted by the SREE Committee.
Designers + Engineers Team Up December 16, 2007Posted by Lee Cherry in Uncategorized.
Tags: animation, architecture, art+design, collaboration, exhibit design, experiment, innovation, mechatronics, new media, sculpture
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Designers + Engineers Team Up to Create High-Tech Art
Take 11 designers and four engineers, throw in some sensors and a whole lot of creativity, and what do you get? Campus art that moves, talks and lights up — all at a visitor’s command.
Students in design and electrical and computer engineering at North Carolina State University teamed up this fall to create three interactive art installations for one of the university’s newest buildings. The artwork will be unveiled at 4:30 p.m. Monday in the west atrium of Engineering Building II on the university’s Centennial Campus.
One installation, dubbed “Mr. Sound,” is an experimental theater that lets the audience play an active role. Sensors connected to floor panels and poles detect when visitors are touching them, triggering individual sound tracks created by the students. The result is a chorus of sounds that can be manipulated by the visitor.
Another piece is a series of umbrella-like fans lining a staircase. Sensors detect when visitors begin climbing the stairs, telling the fans to begin spinning as the visitors approach them. Students named it “Scyphozoa (skih-foh-ZOH-ay) volubilis.”
The third installation senses when visitors come in one part of the building, prompting wood panels on an adjacent wall to open and close depending on how many people have entered the space. The panels display a blue light. The artwork is called “Wax and Wane.” (more…)
levelHead: augmented reality game November 6, 2007Posted by Lee Cherry in Uncategorized.
Tags: animation, architecture, art+design, experiment, games, innovation, new media, video
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New Zealand digital artist Julian Oliver is working on a cool game that blends the electronic universe with the real world. His work-in-progress game called levelHead uses a series of cubes placed on a table top. Digital cameras and custom software sense the movements of the cubes and superimpose digital images of a tiny little 3-dimensional gameplay universe.
As you tilt each cube, the player climbs through the environment, moving in concert with the angles of the physical cube. The objective of the game is to move the cubes to help guide the digital player to the exit of each cube’s virtual environment. Some of the doorways lead to another cube, while other are dead ends that make you start all over. The whole interaction looks like a Michel Gondry video or Cube World Digital Stick People on steroids.
Oliver developed the game to run under Debian or Ubuntu Linux, and plans on releasing it as an open source project soon.
[ via Technabob.com ]
Spark Con 2007 September 11, 2007Posted by Lee Cherry in Uncategorized.
Tags: animation, business, comics, experiment, graphic design, industrial design, information design, innovation, new media, user experience, video, workshops
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Raleigh, NC – September 20-23
Spark Con (http://www.sparkcon.com) is a four day event in downtown Raleigh featuring live music, runway fashion, art, local films, inspiring speakers, and a variety of opportunities to connect with and contribute to our creative community.
This year they are offering students free admission to IdeaSpark! (http://www.sparkcon.com/ideaspark.html).
Each day four speakers will talk about and demonstrate creative methods they’ve used to develop new technologies, advance the state of the arts, help independent business thrive, and foster an attitude of inclusivity. They will then challenge us with a provocative question, which we will develop lively responses to in informal, 90 minute workshops.
All you need for free admission is to present a photo student ID upon entry.
Reuer Design / DesignBox
323 W. Martin St.
Raleigh, NC 27601