Creating Video Games, from Luge to 3-D June 9, 2008Posted by Lee Cherry in 1.
Tags: creative, games, innovative, programming, serious games, unreal, visualization
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Videogame creation is serious work at NC State. Starting with raw ideas, pitches and pizza, computer science and industrial design students work collaboratively to develop computer games with compelling art and visuals, paired with sound game play mechanics and technical wizardry.
The results of this semester-long collaboration were be on display at the fifth annual Game Development Showcase featuring presentations by each of the four game development teams composed of students from computer science’s advanced game development course taught by R. Michael Young, and industrial design’s 3D game development studio led by Tim Buie. Teams gave hands-on demos of their games and answered questions about the games’ design and technologies.
Four games made it from pitch to project:
• Beating Heart Studio’s Deliver Us From Evil
• Catlyst Studio’s Compound Reaction
• Meltdown Studio’s Meltdown: Xtreme Luge
• Unus Studio’s Enyara