Figure Drawing Workshop – Glenn Vilppu March 19, 2009Posted by Lee Cherry in 1.
Tags: art+design, collaboration, lecture, tutorial, workshop, workshops
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The College of Design’s Art + Design department welcomes master teacher Glenn Vilppu for a very special set of figure drawing workshops.
Glenn Vilppu is one of the premier figure drawing instructors to the hollywood animation studios. He teaches figure drawing at the American Animation Institute, the Masters program of the UCLA Animation Department, Walt Disney Feature Animation, Warner Brothers Feature Animation, Ryhthm & Hues Studios, as well as Disney TV studios in Japan, Canada, and the Philippines. Vilppu has also worked in the Animation industry for 18 years as a layout, storyboard and presentation artist. His drawing manual and videos are being used worldwide as course materials for animation students.
Glenn Vilppu has an unbelievable technique that will teach you how to understand the construction of the human figure so that you can create any pose from any angle from just your imagination.
“Analyze the model, don’t copy the model.” – Glenn Vilppu
Come learn the art of conveying gesture, understanding the difference between drawing for animation and illustration, and improving your overall drawing skills with Glenn’s method for breaking down each step into smaller steps, making the impossible – possible.
Don’t miss your opportunity to get better, by learning from a master.
SCHEDULE OF WORKSHOPS:
Friday, March 20, 2009
9:30 am – 12:30 pm in Leazar – Room 310
1:30 pm – 4:30 pm in Leazar – Room 312
Saturday, March 21, 2009
10 am – 1 pm in Brooks Hall – Belk Rotunda
2 pm – 5 pm in Brooks Hall – Belk Rotunda
For questions, please email Elena Page at firstname.lastname@example.org
These are participatory workshops. All attending participants should bring supplies for drawing the human form. Bring materials that you are comfortable working with, whether it is a clipboard with paper and a pen, a sketchbook and pencils, or your laptop and a pressure sensitive tablet.
Podcasting Resources January 9, 2009Posted by Lee Cherry in 1.
Tags: experiment, new media, podcast, tutorial, universal design, video
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A lengthy overview and resources available for creating and setting up a Podcast; which is a bit or trial-and-error as well as a subtle artistic endeavor. This is a running document for students taking Universal by Design (iTunes Link) through The Center for Universal Design at NC State University, College of Design.
Audio and Video Capture
Get good audio.
- Garbage in = Garbage out… Cleaning up scratchy, muffled, inaudible audio is next to impossible.
- Use an external microphone if you can (even better, wireless lavaliere)
Otherwise — make sure the camera is close to the subject speaking.
- Pay close attention to background noise that may interfere with dialogue.
- Bring a pair of headphones so you can sample the incoming audio signal from the camera microphone output
- Shoot in standard definition when possible
– Although some video services are accepting HD footage the majority of what you will be producing will be just as visually compelling online
- Sometimes smaller is better (camera size)
- Tape is cheap. Time and opportunity are not.
– If you’re using SD or Hard Drive based cameras be sure to allocate tape sessions appropriately so you don’t run out of drive space during a shoot
- Tape provides an instant archive – swap, label, shoot, repeat.
- Don’t store projects on IT lab machines.
– Purchase a good external Firewire or USB2.0 hard drive, 500GB minimum
- Use a tripod to avoid the Blair Witch/Cloverfield look
– unless you are going for that sort of visual style
- Pretend that the zoom lens was never invented
– you can get better footage if you cover a wide shot and then a close up without awkward zooming
- Shoot cover footage (ambient)
- Trust your eyes over auto-focus.
- Pay attention to lighting (color, amount)
– check your camera settings for indoor vs outdoor lighting settings it can make a big difference to skin tone and environmental colors
- Don’t point directly at a light source.