jump to navigation

Podcasting Resources January 9, 2009

Posted by Lee Cherry in 1.
Tags: , , , , ,
1 comment so far

A lengthy overview and resources available for creating and setting up a Podcast; which is a bit or trial-and-error as well as a subtle artistic endeavor. This is a running document for students taking Universal by Design (iTunes Link) through The Center for Universal Design at  NC State University, College of Design.

Audio and Video Capture

Get good audio.

  • Garbage in = Garbage out… Cleaning up scratchy, muffled, inaudible audio is next to impossible.
  • Use an external microphone if you can (even better, wireless lavaliere)
    Otherwise — make sure the camera is close to the subject speaking.
  • Pay close attention to background noise that may interfere with dialogue.
  • Bring a pair of headphones so you can sample the incoming audio signal from the camera microphone output

Video

  • Shoot in standard definition when possible
    – Although some video services are accepting HD footage the majority of what you will be producing will be just as visually compelling online
  • Sometimes smaller is better (camera size)
  • Tape is cheap. Time and opportunity are not.
    – If you’re using SD or Hard Drive based cameras be sure to allocate tape sessions appropriately so you don’t run out of drive space during a shoot
  • Tape provides an instant archive – swap, label, shoot, repeat.
  • Don’t store projects on IT lab machines.
    – Purchase a good external Firewire or USB2.0 hard drive, 500GB minimum
  • Use a tripod to avoid the Blair Witch/Cloverfield look
    – unless you are going for that sort of visual style
  • Pretend that the zoom lens was never invented
    – you can get better footage if you cover a wide shot and then a close up without awkward zooming
  • Shoot cover footage (ambient)
  • Trust your eyes over auto-focus.
  • Pay attention to lighting (color, amount)
    – check your camera settings for indoor vs outdoor lighting settings it can make a big difference to skin tone and environmental colors
  • Don’t point directly at a light source.

(more…)