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NCMA: ART, NATURE, LIGHT AND SOUND April 22, 2010

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Fresh Look: Evolving Art & Design in NC
NCMA: Museum on the Move

http://www.ncartmuseum.org/interim/events.php

Saturday, April 24th, 11 AM–5 PM
Sunday, April 25th, 11 AM–2:45 PM

ART, NATURE, LIGHT AND SOUND
NCSU COLLEGE OF DESIGN,
ADVANCED MEDIA LAB

go.ncsu.edu/advancedmedialab

Projected computer animations are among the first works of art visitors experience in East Building. Collaborating designers, Lee Cherry and Donnie Wrights, with Associate Professor, Pat FitzGerald from the Advanced Media Lab at the North Carolina State University, College of Design created and developed several  different light and sound installations for the NCMA opening.

Above the staircase, the animation series ‘Wheels of Fortune’ displays nature imagery in parallax patterns, alongside synchronous sounds. Farther inside, visitors’ movements trigger light and sound projections onto gallery walls through an invisible interface all the while gazing at a cascading wall of images, typography and poetry in motion. In addition to the interactive events, short film animations created and produced by undergraduate students from the Art & Design program at the NCSU College of Design will be showcased in the exhibit space along the lower entrance level.

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Zoom Raleigh @ Fayetteville Street November 12, 2009

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zoomRaleigh_logoZoom Raleigh is a rich interactive interface that has been installed in the window of the Urban Design Center right on Fayetteville Street.  Further refining and developing 3D interfaces for exploring urban spaces. This project is the culmination of that work along with the refinement of large touch-screen interfaces.

Zoom Raleigh is co-sponsored by the Raleigh City Museum, City of Raleigh Planning Department, American Image Graphics, and Empire Properties.

Zoom Raleigh has incorporated multi-media montages, archival materials, historic photos, and interviews with Raleigh leaders like Greg Hatem.  The result is a massive interactive screen that sits behind glass that entices passers-by to reach out and play with the interface.  Part art, and part technical feat, the work both educates the public and reinforces the technology culture of Raleigh.

Zoom Raleigh as a 3D interactive digital installation allows viewers to interact with digital media related to the history of hte arts, architecture and culture of Raleigh, NC. Featuring an interactive 3D visualization of downtown Raleigh, viewers can manipulate the digital model by rotating the city itself, selecting buildings of interest and interacting with narrated slideshows of historical photographs and text specific to selected sites.

Exploiting experimental touch and hand gesture recognition technology developed by students and staff a the Advanced Media Lab at NC State University, College of Design, this system utilizes camera recognition, back screen projection and large-scale store-front windows as display screens.  Zoom Raleigh represents a new generation in inexpensive human/computer interaction platforms that can be operated in interior/exterior urban environements.

The installation will be available from October 23 through December 31, 2009.
Location: Fayetteville Street and Hargett Street, Raleigh, NC


Podcasting Resources January 9, 2009

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A lengthy overview and resources available for creating and setting up a Podcast; which is a bit or trial-and-error as well as a subtle artistic endeavor. This is a running document for students taking Universal by Design (iTunes Link) through The Center for Universal Design at  NC State University, College of Design.

Audio and Video Capture

Get good audio.

  • Garbage in = Garbage out… Cleaning up scratchy, muffled, inaudible audio is next to impossible.
  • Use an external microphone if you can (even better, wireless lavaliere)
    Otherwise — make sure the camera is close to the subject speaking.
  • Pay close attention to background noise that may interfere with dialogue.
  • Bring a pair of headphones so you can sample the incoming audio signal from the camera microphone output

Video

  • Shoot in standard definition when possible
    – Although some video services are accepting HD footage the majority of what you will be producing will be just as visually compelling online
  • Sometimes smaller is better (camera size)
  • Tape is cheap. Time and opportunity are not.
    – If you’re using SD or Hard Drive based cameras be sure to allocate tape sessions appropriately so you don’t run out of drive space during a shoot
  • Tape provides an instant archive – swap, label, shoot, repeat.
  • Don’t store projects on IT lab machines.
    – Purchase a good external Firewire or USB2.0 hard drive, 500GB minimum
  • Use a tripod to avoid the Blair Witch/Cloverfield look
    – unless you are going for that sort of visual style
  • Pretend that the zoom lens was never invented
    – you can get better footage if you cover a wide shot and then a close up without awkward zooming
  • Shoot cover footage (ambient)
  • Trust your eyes over auto-focus.
  • Pay attention to lighting (color, amount)
    – check your camera settings for indoor vs outdoor lighting settings it can make a big difference to skin tone and environmental colors
  • Don’t point directly at a light source.

(more…)

ART, BEATS + LYRICS March 17, 2008

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ART, BEATS + LYRICS @ Charlotte
A Multimedia Urban Art Exhibition featuring the industries hottest artists

AB+L

Art, Beats and Lyrics is a multi-media art exhibition that explores the work of a diverse group of visual artists that have emerged from the hip hop culture throughout the U.S.. AB+L explores 7 themes in Hip Hop and highlights urban art forms expressed through photography, graffiti, paintings fused with DJing, break dancing and live music.

FREE VENUE:
CenterStage @ NoDa
directions:centerstagenoda.com
2315 N Davidson St.
Charlotte, NC

DATE: Friday, April 25th
Time: 7p – 11pm

Cost: Free, You must be 21 years of age or older.

AB+L The core of the project involves painting, sculpture, photography, video, music and design by more than 20 individuals who range from well know artists to up and coming local talent. AB+L started with an audience of over 400 people and grew to over 4,000 people for a one evening event at the High Museum. The demographic audience for AB+L is the “Urbanite”, between the ages of 21 to 34. AB+L can capture the urban audience by maintaining its roots in the street and promoting the underground experience. AB+L understands the sub-cultures within the underground network and can reach this market effectively and consistently. This platform also gives local urban artists a channel in which to expose their art to a wider audience.

More info:
www.charlottecultureguide.com

AB+L has five main goals:
1. To give the general public an understanding of the roots and consciousness in the
urban community.
2. To showcase some of each cities most creative minds.
3. To connect the Hip Hop culture in different communities around the country.
4. To merge main stream, multi-cultural and the underground communities through art.
5. To give brands the opportunity to connect their products to the urban communities
through a non traditional outlet. (more…)

Network offers contest for viewer ads February 27, 2008

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vcam

Wrapping up soon… Current TV, a peer-to-peer news and information network, is sponsoring Viewer Created Ad Message competitions. Various brands hold contests, with the winner receiving $1,000 if their work airs on Current TV and $60,000 if it airs elsewhere. Competitions are being updated once a week through March.

Freelance Opportunity – NC Justic Center January 10, 2008

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The NC Justice Center, Raleigh non-profit organization, has a project that requires creating 4 interactive graphs/tables for their website.

NC Justice
NC Justice Center organization purchased Adobe After Effects and they have an in-house design person, but are looking for someone who has a good knowledge of the Adobe program to assist in design/development. They are equally interested in finding someone who may be able to do this project (we have completed the static graphs and accompanying text), but along with their graphics person so they could build on the process.

This could be a good project for students who are looking to build their portfolio;however, they are on a tight deadline so they need someone who could begin working with next week.

Interested students should contact:
Meg Gray at 919/856-3192
meg@ncjustice.org

https://www.ncjustice.org/index.php

Bob Staake Illustrations, Photoshop 3.0 January 9, 2008

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Bob Staake creates digital illustration in Adobe Photoshop 3.0 and shares it with the online community.  In a recent online interview, Drawn.ca suggested that “to say Bob Staake is just an illustrator is like saying ‘The Beatles’ were just a bunch of musicians; the title doesn’t do the artist justice” and Publisher’s Weekly commented that “Bob Staake’s modern, crisp illustrations … practically jump off the page”

So, what hardware is Bob running? “Mac G5 1.8 GHz, Snapz Pro x 2.1.2 (running trial right now — maybe they’ll give me the full version) ps 3.0 running in classic. I only work in ps 3.0 ” says Bob. “No layers, but a mouse, keyboard and plenty of caffeine.”

Ah, but Adobe Photoshop 3.0… I continue to work in the program even although I have Adobe Creative Suite 2 on my G5. For me, the familiarity of Photoshop 3.0 keeps me locked into the program, even though my son says the days are officially numbered given that the classic program won’t physically run on the new dual processor Macs (and being an Apple employee, he should know). Bob Staake, PixFix Process Commentary

These mini-process movies were created using Snapz Pro X for the Mac (Get Snapz Pro X in this weeks MacHeist bundle). Each of these short exercises can be viewed on his website at BobStaake.com or at YouTube.

[ via Macenstein ]

Fall Mash-Up Animation Show! December 3, 2007

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Fall Mash-Up Animation Show
Friday, December 7th 2007
7pm at Burns Auditorium
NCSU College of Design
Fall Mash-Up Animation Show
[
directions + parking ]

levelHead: augmented reality game November 6, 2007

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levelHead GameNew Zealand digital artist Julian Oliver is working on a cool game that blends the electronic universe with the real world. His work-in-progress game called levelHead uses a series of cubes placed on a table top. Digital cameras and custom software sense the movements of the cubes and superimpose digital images of a tiny little 3-dimensional gameplay universe.

As you tilt each cube, the player climbs through the environment, moving in concert with the angles of the physical cube. The objective of the game is to move the cubes to help guide the digital player to the exit of each cube’s virtual environment. Some of the doorways lead to another cube, while other are dead ends that make you start all over. The whole interaction looks like a Michel Gondry video or Cube World Digital Stick People on steroids.

Oliver developed the game to run under Debian or Ubuntu Linux, and plans on releasing it as an open source project soon.

[ via Technabob.com ]

Barney’s Army September 28, 2007

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Way before that purple “Barney” there was Barney’s Army. No real affiliation with the Army per-se, it was more a live, kid’s show that featured an animated “blob” named Barney. It centered around Raleigh and Durham, featured bands and Kids could watch the interactive the space game, call in, shout “POW!” over the phone, which would then fire a gun at space invaders type game – all voice activated.

I was only able to catch a few of the later episodes after we moved back from Frankfurt, Germany – then a short while later another great animation/drawing show appeared – Secret City. A friend of mine, Hal Earp is a designer out at McClatchy Interactive and he is reviving Barney’s Army online. Hal’s looking for any Barney-related material to add to the site – no, not the purple Barney. Check out barneysarmy.com and click “contact” to get in touch with him.

I bring this little show to light here because the new Puppet Tool features in After Effects can create some very similar effects like those demonstrated behind Barney’s Army. The unusual animation style was patented by Aniforms and it allowed Barney to be manipulated live by his puppeteer, despite the fact that he looked like he was a hand animated drawing, with it’s own stretching, tweening and bend forms…