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NCMA: ART, NATURE, LIGHT AND SOUND April 22, 2010

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Fresh Look: Evolving Art & Design in NC
NCMA: Museum on the Move

http://www.ncartmuseum.org/interim/events.php

Saturday, April 24th, 11 AM–5 PM
Sunday, April 25th, 11 AM–2:45 PM

ART, NATURE, LIGHT AND SOUND
NCSU COLLEGE OF DESIGN,
ADVANCED MEDIA LAB

go.ncsu.edu/advancedmedialab

Projected computer animations are among the first works of art visitors experience in East Building. Collaborating designers, Lee Cherry and Donnie Wrights, with Associate Professor, Pat FitzGerald from the Advanced Media Lab at the North Carolina State University, College of Design created and developed several  different light and sound installations for the NCMA opening.

Above the staircase, the animation series ‘Wheels of Fortune’ displays nature imagery in parallax patterns, alongside synchronous sounds. Farther inside, visitors’ movements trigger light and sound projections onto gallery walls through an invisible interface all the while gazing at a cascading wall of images, typography and poetry in motion. In addition to the interactive events, short film animations created and produced by undergraduate students from the Art & Design program at the NCSU College of Design will be showcased in the exhibit space along the lower entrance level.

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Then/Now: 3-D Virtual Space as Temporal Telescope February 15, 2010

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Then+Now

Wilson Library, Pleasants Family Assembly Room
Tuesday, 1:00 to 5:00 p.m.
Wednesday, 9:00 a.m. to 5:00 p.m.
Thursday, 9:00 a.m. to 5:00 p.m.
Friday, 9:00 a.m. to 5:00 p.m.
Free and open to the public

Project Description
Then/Now is a 3-D digital world featuring various parts of downtown Raleigh. This space allows viewers to freely explore a virtual cityscape, while encouraging them to interact with archived image, text and audio of historic buildings, spaces and events. Multimedia is strategically placed in the same camera location as the original archived photos, giving viewers a chance to see displays of the past, and participate in a new, virtual experience.

Melissa Church will on hand to discuss her project at the following times:
Tuesday: 1:00 to 3:00 p.m.
Wednesday: 9:00 a.m. to 12:00 p.m.
Thursday: 9:00 a.m. to 12:00 p.m.
Friday: 9:00 a.m. to 12:00 p.m. and 1:00 to 3:00 p.m.

The NCSU Advanced Media Lab team has created a valuable resource of tutorials on the basics of Unity 3D, available at http://vimeo.com/channels/ncsuunity.

Attend CHAT Festival 2010!

Zoom Raleigh @ Fayetteville Street November 12, 2009

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zoomRaleigh_logoZoom Raleigh is a rich interactive interface that has been installed in the window of the Urban Design Center right on Fayetteville Street.  Further refining and developing 3D interfaces for exploring urban spaces. This project is the culmination of that work along with the refinement of large touch-screen interfaces.

Zoom Raleigh is co-sponsored by the Raleigh City Museum, City of Raleigh Planning Department, American Image Graphics, and Empire Properties.

Zoom Raleigh has incorporated multi-media montages, archival materials, historic photos, and interviews with Raleigh leaders like Greg Hatem.  The result is a massive interactive screen that sits behind glass that entices passers-by to reach out and play with the interface.  Part art, and part technical feat, the work both educates the public and reinforces the technology culture of Raleigh.

Zoom Raleigh as a 3D interactive digital installation allows viewers to interact with digital media related to the history of hte arts, architecture and culture of Raleigh, NC. Featuring an interactive 3D visualization of downtown Raleigh, viewers can manipulate the digital model by rotating the city itself, selecting buildings of interest and interacting with narrated slideshows of historical photographs and text specific to selected sites.

Exploiting experimental touch and hand gesture recognition technology developed by students and staff a the Advanced Media Lab at NC State University, College of Design, this system utilizes camera recognition, back screen projection and large-scale store-front windows as display screens.  Zoom Raleigh represents a new generation in inexpensive human/computer interaction platforms that can be operated in interior/exterior urban environements.

The installation will be available from October 23 through December 31, 2009.
Location: Fayetteville Street and Hargett Street, Raleigh, NC


Job Opportunity: Graphic/Multimedia Designer March 5, 2009

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Immersion MediaProgressive, fun Fayetteville, NC company looking for accomplished multimedia graphic designer.

Work with a small team on national accounts. Must be self-motivated, ambitious and execution oriented. Successful candidate must know Flash, Photoshop, Dreamweaver, Illustrator.

Knowledge of css, php and action script 3 is a plus. Must have examples of work and/or portfolio. This is not a job for a beginning designer or a pansy artist. Possibility of contractor position, but full-time is preferred. Professional, serious inquiries only.

Rick Perko
President Immersion Media
www.imsports.com
910.868.8441 (o)

Brainstorming vs Brainwriting February 12, 2009

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Recently BNET1 laid out the case against brainstorming and plenty of readers chimed in to complain about how ineffective the technique is for generating quality new ideas (and a couple also leaped to its defense). Those who aren’t fans get some support today on the British Psychological Society’s blog, which reports, “research shows that people actually come up with more ideas working on their own than they do brainstorming together.” But if brainstorming is ineffective, what actually works? How about Brain

Writing::

Briefly, it involves four group members writing ideas on slips of paper in silence. Group members pass the slips of paper between each other, reading others’ ideas and inserting their own. Ink color indicates who owns which ideas and when a paper slip has four ideas on it, it is placed in the center of the table for all to see. This is repeated up to 25 times. The second stage involves group members withdrawing to the corners of the room and recalling as many of the ideas generated so far as possible – the rationale being that this encourages attention to the ideas generated. The final stage involves group members working alone for 15 minutes in an attempt to generate yet more ideas.

[ more ]

(Image of human brain by Gaetan Lee, CC 2.0)

Creating Video Games, from Luge to 3-D June 9, 2008

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Videogame creation is serious work at NC State. Starting with raw ideas, pitches and pizza, computer science and industrial design students work collaboratively to develop computer games with compelling art and visuals, paired with sound game play mechanics and technical wizardry.

The results of this semester-long collaboration were be on display at the fifth annual Game Development Showcase featuring presentations by each of the four game development teams composed of students from computer science’s advanced game development course taught by R. Michael Young, and industrial design’s 3D game development studio led by Tim Buie. Teams gave hands-on demos of their games and answered questions about the games’ design and technologies.

Four games made it from pitch to project:

• Beating Heart Studio’s Deliver Us From Evil
• Catlyst Studio’s Compound Reaction
• Meltdown Studio’s Meltdown: Xtreme Luge
Unus Studio’s Enyara

Multi-Touch Flash, flosc : Flash OpenSound Control April 22, 2008

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We were using this method to track and migrate data from Processing to Flash… it’s not extremely efficient but can get the job done. I imagine this could come in handy if you wanted to utilize a single machine/camera setup that feeds data to multiple exhibit stations…

Flash Flosc

We figured It was possible to do multi-touch within Flash using this method but it required some heavy work within the application. At the moment, I have not read up on any implementation of Flash with multi-touch/multi-track or gesture via the Apple multi-touch touchpad. I have asked the question on some forum groups and emailed some inside contacts at Adobe Flash but no one has officially said that they support the multitouch classes/methods and functionality through Flash or that they have had a reason/functional applet to do so.

Blob Detection

Some garbage collection should be implemented on the Flash side otherwise it tends to crawl to a complete stop eventually. We are hoping to do more with implementing it in Flash AS3 this summer. Do let us know if you have any success or another way to implement this approach to motion tracking and gesture recognition. (more…)

2008 NSF Visualization Challenge March 4, 2008

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NSF Visualization2008 NSF / AAAS Visualization Challenge
Stop, Look, and Learn

An arresting visualization will stop us in our tracks. A revealing visualization will show us more the longer we look at it. But a winning visualization will do all of that…and help us learn something new as well. Create a science or engineering visualization that addresses all three of these elements and you could be one of this year’s recipients of the International Science & Engineering Visualization Challenge awards.
Science & Engineering Visualization Challenge.

The 2008 International Science & Engineering Visualization Challenge is co-sponsored by the National Science Foundation (NSF) and the journal Science, published by the American Association for the Advancement of Science (AAAS).

Awards categories include: Photographs/Pictures, Illustrations/Drawings, Informational/Explanatory Graphics, Interactive Media, and Non-Interactive Media.

Winning entries will be published in a special section of the September 26, 2008 issue of the journal Science and Science Online and on NSF’s website. One winning entry will appear on the front cover of Science.
For more information, see: http://www.nsf.gov/news/special_reports/scivis

The Unruly Art of McArthur Freeman February 26, 2008

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McArthur Freeman McArthur Freeman (Grad. Art+Design) has a featured article, written by Michael D. Harris, in this months Photography+Film Special Issue of the Nka: Journal of Contemporary African Art.

Where no art history exists, critical journals and other related platforms are crucial to moulding its discourse and involve all the intellectual processes that such an undertaking implies.

In a newly developing field like contemporary African art, a critical journal should play a significant role in creating the very discourse of the discipline itself. Nka represents a step forward in that direction.

It is an important initiative in the field of contemporary African and African Diaspora art, which has been neglected within the art historical debate.

McArthur Freeman

[Excerpt] McArthur Freeman works in an unruly manner. His work resists categorization while it challenges assumptions and stereotypical mythologies. He combines Pinocchio and Sambo, or Pinocchio and Tom and Jerry with Mammy Two Shoes to make provocative visual statements about contemporary visual culture and the presence of myths, fantasies and stereotypes. He says, “The work is about… exploring, confronting and creating distorted images of self in the form of myths, stereotypes and fantasies, particularly around ideas about blackness and race” Like the work of so many African American artists, Freeman’s work is about self-perception and misperception…

http://www.nkajournal.org/

http://macfreeman.com/

intercom + design research exchange January 17, 2008

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intercom

Submit a 250 word summary using the attached Word file “intercom_submission.doc.”

7 minute presentation on any research agenda: funded/unfunded, big ideas/inklings.  All proposals from faculty will be accommodated. Graduate+PhD Students are welcome to attend this event.

Direct inquiries and summaries to Vita Plume, vita_plume@ncsu.edu.
General & Technical info: Lee Cherry 513-1259 or lee_cherry@ncsu.edu

INTERCOM: February 25, 5:30 p.m. SAVE THE DATE
Hosted by the SREE Committee.